E3 was packed with various announcements that made me incredibly excited. So I thought over the next few days I’d do some focus pieces on the ones that really stood out and what better way to start than Shenmue.
Over the past couple of weeks I’ve gotten asked a lot “What’s the big deal about Shenmue?” While the Kickstarter for Shenmue 3 clearly shows that the game has a huge cult following that was willing to shell out millions for the next installment, there is a whole other group who have no idea why the rest of us are throwing millions at our screens. Let me explain, I’ve loved Shenmue since I was a tiny child. Shenmue came out on December 29, 1999 when I was nine. It was the first game that I waited in line for with my dad the day it released. It’s not just nostalgia that drives my love, but the fact that this game changed the way I perceived games.
This game was a huge deal to me because it was the first game of its type. Featuring some of the earliest instances of open world explorable environments, Shenmue’s creator Yu Suzuki set out to create a fully immersive real world experience for his players. He even coined a term for the nonlinear gameplay style that the game featured called “FREE” which stood for Full Reactive Eyes Entertainment. You felt like you were part of the world, and could react to anything within it. The game featured revolutionary variable weather systems that had never been seen before, and AI that had their own individual dialogue and schedules to maintain.While the graphics may seem dated by today’s magnificent standards, at the time they were gorgeous. This game managed to combine both a cinematic movie experience with immersive gameplay. I honestly don’t know if we would have the kind of games we do today if it wasn’t for its revolutionary gameplay. I definitely know I wouldn’t have the same taste in games if it wasn’t for Shenmue.
This was also one of the stories I have to credit with getting me into wanting to write professionally for video games. In case you’re unfamiliar here is a brief synopsis of what the game entails. It’s around 1986, and you play as Ryo Hazuki who witnessed his father’s death at the hands of Lan Di over something called the “Dragon Mirror”. Ryo quickly decides to avenge his father’s death and goes on a quest to destroy the man who destroyed his life and find the Dragon Mirror. It’s a classic vengeance tale, but the game also teaches the consequences of being driven by vengeance.
The complexity of Ryo’s character as he progresses through the game is a thing of beauty to behold. Here’s a link to the intro to the game if you’re interested in checking out what the game looked like:
In order to track down your fathers killer you have to do everyday things, this was one of the glorious aspects of the game. You must maintain a forklift operator position, buy items at the store, and be home at a specific time. In between you interview suspects and infiltrate the “Mad Angel Gang” trying to illuminate more of the story. The mundanity that was prevalent throughout the story has been made fun of since the game’s release for instance in this Penny Arcade (Thanks to my friend Kevin for showing me this), but it was this blend of real world quotidian tasks that really drew me into the story and kept me there.
http://www.penny-arcade.com/comic/2015/06/22/you-had-to-be-there
However it wasn’t all petting cats and getting to work the morning shift fun, there were also quicktime events. This was one of the first games that I remember playing that heavily relied on the use of QTE to drive story. Overall it didn’t affect the enjoyment of the combat system, and was quite fun at the time but the overuse of QTE these days has probably destroyed some of that enjoyment nowadays.
As much as I’m a fan of the series the new Shenmue 3 trailer doesn’t seem like much, but I know they’re working on it. When this news went up at E3 I immediately donated and if you haven’t already, I highly recommend the series. It’s a good investment. They’ve already reached their main goal and marked off several stretch goals. Suzuki has promised that there will be an enhanced battle system and a skill tree system that is of the same revolutionary nature as its predecessors. The game will also be built with the new Unreal 4 engine, which having some personal experience with the engine makes this wonderful news.
So if you want to donate feel free to follow this link:
https://www.kickstarter.com/projects/ysnet/shenmue-3
You can get more info on the new game and back the project! You won’t regret it!
I’m hoping to stream some gameplay soon of the classic and will keep you all posted as that develops.